> For the complete documentation index, see [llms.txt](https://wiki.rebel-ro.net/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://wiki.rebel-ro.net/introduction/whitepaper.md).

# Whitepaper

<figure><img src="/files/CrJqfYERRcpfeZ3kKVHD" alt=""><figcaption></figcaption></figure>

**Rebel Ragnarok Online (RebelRO)** is a next-generation Ragnarok Online private server designed to deliver a fair, sustainable, and community-driven MMORPG experience. RebelRO combines nostalgic core gameplay with modern systems, anti-abuse mechanics, and long-term progression balance to create a competitive yet accessible environment for both casual and hardcore players.

Our vision is to build a server that rewards commitment, skill, and community participation—without allowing pay-to-win mechanics or multi-account abuse to undermine the ecosystem.

***

### Vision & Philosophy

1. **Fair Play First** – Strong anti-multi-account and device-based limitations to protect competitive integrity.
2. **Sustainable Economy** – Controlled inflation, transparent sinks, and monitored reward systems.
3. **Skill & Time Investment** – Progression is earned through gameplay, not shortcuts.
4. **Community-Driven Growth** – Events, feedback, and transparency shape server evolution.

### Server Overview

* **Server Type:** High-Rate
* **Platform Support:** PC & Android
* **Episode Base:** Pre-Renewal (custom-enhanced)
* **Max Level:** 255/120
* **Core Emulator:** rAthena (custom-modified)

### Anti-Abuse & Fairness Systems

* Features limited to **1–3 accounts per device**, depending on activity
* Device-based tracking (not IP-based)
* Daily and time-based limits shared across all characters on the same device
* Anti-spoofing and abuse detection

### Automation & Exploit Prevention

* Regulated Auto-Combat system with daily claim limits
* Server-side activity validation
* Manual GM audits for suspicious behavior

### Currency System

* **Zeny** – Primary in-game currency
* **Points & Tokens** – Earned through gameplay, events, and rankings
* **Credits** – Controlled premium currency with licensing requirements

### Zeny & Item Sinks

* Equipment refinement
* Crafting and blueprint systems
* NPC services and fees
* Limited-duration licenses and passes

### Monitoring & Adjustments

* SQL-based transaction logging
* Daily and lifetime caps
* Automatic and manual balance adjustments

### PvP & PvE

* Structured PvP zones with ranking systems
* MVP and boss hunting with regulated rewards
* Daily and seasonal ladders

### War of Emperium (WoE)

* Guild-based ranking metrics
* Longest defense time tracking
* Castle ownership
* Kill and break leaderboards

### Community & Events

* Automated and GM-hosted events
* Seasonal and milestone celebrations
* Donation goals with server-wide benefits
* Streamer & content creator programs

Feedback is actively collected through forums, Discord, and in-game systems.

### Transparency & Governance

* Clear rules and enforcement policies
* Logged economic and competitive data
* Public announcements for major changes
* Active GM and developer presence

Our goal is to maintain trust through consistency and openness.
